AI Insights · Timothy · March 2024
Top Hidden Objects Games on Android in Denmark: Q1 2024 Performance
An overview of the performance of the top 5 hidden objects games on Android in Denmark during Q1 2024, highlighting key metrics such as downloads, revenue, and active users.
During the first quarter of 2024, the top hidden objects games on the Android platform in Denmark showcased varied performance across downloads, revenue, and active user metrics. Here are the highlights from Sensor Tower data:
Hidden Objects - The Journey from SayGames Ltd saw a mixed trend in its weekly revenue, peaking at approximately $97 in the first week of January and then gradually declining to $27 by the end of the month. The revenue rebounded slightly in February, reaching $51 in early March and ending the quarter at $59. Weekly downloads followed a similar pattern, starting strong with 1.7K in the second week of January and dipping to around 600 by March. Active users also mirrored this trend, peaking at 2.1K in early January and settling at around 1.4K by the end of the quarter.
Hidden Folks: Scavenger Hunt, published by LifePulse Puzzle Game Studio, maintained steady growth in weekly downloads, starting from 719 in early January and peaking at 789 in mid-March. Active users showed a strong upward trend, from 426 in the first week of January to over 1.5K by the end of March, indicating a growing user base despite no recorded revenue.
Find Differences Search & Spot by Yolo Game Studios experienced consistent weekly downloads, beginning at 213 in early January, peaking at 452 mid-month, and ending at 363 in late March. Active users remained relatively stable, starting at 959 in the first week and reaching 1.2K by the end of the quarter. Revenue was minimal, with only $9 recorded at the beginning of January.
Unsolved: Hidden Mystery Games from Artifex Mundi showed robust weekly revenue, starting at $702 and peaking at $1.3K in late January. Although there was a slight dip in February, the revenue remained above $700 throughout the quarter. Weekly downloads were modest, starting at 670 in early January and dropping to 149 by the end of March. Active users remained strong, starting at 3.4K and slightly decreasing to 3K by the end of the quarter.
Find Easy - Hidden Differences by CASUAL AZUR GAMES had a moderate performance with weekly downloads starting at 137 in early January and peaking at 541 in mid-February before settling at 85 by the end of March. Active users followed a similar trend, starting at 197 and peaking at 595 in mid-February, ending the quarter at 376. Revenue was minimal, with the highest weekly revenue being $13 in early February.
For more in-depth insights and detailed data, visit Sensor Tower.